Home Madrid education Echo, Gamelearn’s Coaching Serious Game, Wins Gold at the 2022 International Serious Play Awards

Echo, Gamelearn’s Coaching Serious Game, Wins Gold at the 2022 International Serious Play Awards

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MADRID, July 26, 2022 /PRNewswire/ — Echo, Gamelearn’s serious game, was one of three educational games developed for business/professional skills training to receive a gold award in the 2022 International Serious Play Awards program . It’s where creativity, innovation and new technologies come together, and the awards are a yardstick for measuring excellence in serious games and simulators that foster learning in a variety of fields.

Echo is a dynamic game about coaching. Through eight interactive lessons and three real-life cases, learners assume the role of a prestigious coach tasked with helping an important public figure effectively implement a global strategy to eliminate plastic from our oceans. It teaches and reinforces the skills of coaching, empathy, assertive communication, neutrality and effective questioning.

Echo has been played by nearly 14,000 students at more than 500 organizations around the world, including Coca-Cola, KPMG, Michelin and Santander. This serious game achieved an average completion rate of 96.9% and a total score of 8.6 out of 10, which earned it an average NPS (Net Promoter Score) of 53.3%. Quite a contrast to the NPS of -29 that employees give to traditional e-learning training. The majority of users (98.7%) find it applicable to their daily lives and 95% of them would recommend it to their colleagues.

Echo is just one of many serious games in Gamelearn’s catalog, the world’s most award-winning game-based learning catalog, which includes more than 40 games on a variety of topics, including leadership, teamwork, diversity, inclusivity or negotiation, among many others.

Gamelearn’s winning formula for serious games consists of:

  • Quality content that applies to students’ daily lives, both in and out of the office.
  • Gamification and storytelling to hook players and drive engagement (levels, leaderboards, mini-games, etc.), ensuring higher success rates.
  • Live simulations that give students the opportunity to practice their skills in a safe environment, all with instant, personalized feedback.

All of this earned Gamelearn’s serious game a spot in the Serious Play Awards’ top three skill-training games. Each year, the Serious Play conference recognizes new and exciting developments in the world of serious games. It brings together professionals who explore the use of game-based learning, share their experience and work together to shape the future of training and education.

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SOURCE Gamelearn